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Old Oct 07, 2005, 02:36 PM // 14:36   #1
Ascalonian Squire
 
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Default Merchant prices for items

So, does anyone understand how the merchant prices for dropped items are determined? It just doesn't make any sense to me.

For a simple example, I have the following two items in my inventory:

A1) blue fiery dragon sword, 15-22, req 8, value 77g

B1) blue fiery dragon sword, 15-22, req 11, value 85g

Now, granted, that's not a huge difference, but I would think the one with lower req would be worth more (and the player marketplace certainly bears this out).

So why is B1 worth more to the merchant?


A more complicated example:

A2) gold fiery dragon sword of shelter, 15-22, req 13, +14 enchanted, +6 armor vs. physical, value 360g

B2) gold shocking wingblade of enchanting, 15-22, req 12, +15%>50, +15% for enchantments, value 180g

These seem roughly comparable in value to me; they have good mods, similar req, etc. If anything, I would think B2 would be worth more for the +15%>50.

Does anyone understand how pricing works?

Thank you.
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Old Oct 07, 2005, 03:23 PM // 15:23   #2
Wilds Pathfinder
 
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Dont know for sure, but maybe 1 is just less common then the other, so more expensive
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Old Oct 07, 2005, 03:29 PM // 15:29   #3
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Guild: Fifteen Over Fifty [Rare]
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To the merchant, prices are kinda random. You can have two items with the exact same stats, but when you ID them they have different merchant prices. Player-put values on mods aren't programmed into the merchant's buy/sell program. Otherwise there'd be absolutely no point in selling to other players, because an NPC would buy everything from you.
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Old Oct 07, 2005, 04:12 PM // 16:12   #4
Ascalonian Squire
 
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Quote:
Originally Posted by Savio
Player-put values on mods aren't programmed into the merchant's buy/sell program. Otherwise there'd be absolutely no point in selling to other players, because an NPC would buy everything from you.
Oh sure - I get that. It's just that, independent of the player market, the prices make no sense to me. From my example, A1 is clearly superior to B1, but costs less.

Actually, it doesn't make much sense to get a merchant price from using an ID kit on an item - you should get a price when you talk to a merchant (perhaps even have each merchant vary the price a bit).
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Old Oct 07, 2005, 04:46 PM // 16:46   #5
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Join Date: Feb 2005
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Quote:
Originally Posted by Juballa

Actually, it doesn't make much sense to get a merchant price from using an ID kit on an item - you should get a price when you talk to a merchant (perhaps even have each merchant vary the price a bit).
see the merchant THAN id the item and see the price go up over the initial offer (usually the merchant price is LOWER before the id)

yes you will get the 1 gold price increases fairly often but the 5-75+ price jumps make iding everything after yaks bend/lions arch well worthwhile
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